<Spell Name="Fire Trap">
  <school>abjuration</school>
  <subschool>
  </subschool>
  <descriptor>fire</descriptor>
  <spell_level>druid 2, sorcerer wizard 4</spell_level>
  <casting_time>10 minutes</casting_time>
  <components>V, S, M (gold dust worth 25 gp)</components>
  <costly_components>1</costly_components>
  <range>touch</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>object touched</targets>
  <duration>permanent until discharged (D)</duration>
  <dismissible>1</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Reflex half see text</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be opened and closed. When casting fire trap, you select a point on the object as the spell s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell s center. The flames deal 1d4 points of fire damage + 1 point per caster level (maximum +20). The item protected by the trap is not harmed by this explosion. A fire-trapped item cannot have a second closure or warding spell placed on it. A knock spell does not bypass a fire trap. An unsuccessful dispel magic spell does not detonate the spell. Underwater, this ward deals half damage and creates a large cloud of steam. You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends. Magic traps such as fire trap are hard to detect and disable. A character with trapfinding can use the Perception skill to find a fire trap and Disable Device to thwart it. The DC in each case is 25 + spell level (DC 27 for a druid s fire trap or DC 29 for the arcane version).</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Fire Trap&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;abjuration [fire] &lt;b&gt;Level &lt; b&gt;druid 2, sorcerer wizard 4&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;10 minutes&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (gold dust worth 25 gp)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;touch&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;object touched&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;permanent until discharged (D)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Reflex half see text &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;&lt;i&gt;Fire trap&lt; i&gt; creates a fiery explosion when an intruder opens the item that the trap protects. A &lt;i&gt;fire trap&lt; i&gt; spell can ward any object that can be opened and closed.&lt; p&gt;&lt;p&gt;When casting &lt;i&gt;fire trap&lt; i&gt;, you select a point on the object as the spell s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell s center. The flames deal 1d4 points of fire damage + 1 point per caster level (maximum +20). The item protected by the trap is not harmed by this explosion.&lt; p&gt;&lt;p&gt;A fire-trapped item cannot have a second closure or warding spell placed on it. A &lt;i&gt;knock&lt; i&gt; spell does not bypass a &lt;i&gt;fire trap&lt; i&gt;. An unsuccessful &lt;i&gt;dispel magic&lt; i&gt; spell does not detonate the spell.&lt; p&gt;&lt;p&gt;Underwater, this ward deals half damage and creates a large cloud of steam.&lt; p&gt;&lt;p&gt;You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends.&lt; p&gt;&lt;p&gt;Magic traps such as &lt;i&gt;fire trap&lt; i&gt; are hard to detect and disable. A character with trapfinding can use the Perception skill to find a &lt;i&gt;fire trap&lt; i&gt; and Disable Device to thwart it. The DC in each case is 25 + spell level (DC 27 for a druid s &lt;i&gt;fire trap&lt; i&gt; or DC 29 for the arcane version).&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>4</sor>
  <wiz>4</wiz>
  <cleric>NULL</cleric>
  <druid>2</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>4</SLA_Level>
  <domain>
  </domain>
  <short_description>Opened object deals 1d4 + 1 level damage.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>1</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells f fire-trap  Fire Trap </linktext>
  <id>206</id>
  <material_costs>25</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>